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devlogs:22_5_2022

Saturday, May 22nd , 2022

Um I got up to quiz 2 in rustlings!! yeet. Thats half way there lol

Funtasy consolee

Then I got distracted…. Not sure why but I redownloaded Pico-8. My bois1) and I play a lot of duck game and I'm no artist 2) but I since pico 8 uses 8×8 sprites. How hard could making a duck be!

turns out not that hard

yea not that hard I guess. Hes kinda cute. And he could also hold a gun and move right! 3)

click to watch the gif

The duck was so cool I had to get it working a little more… So I thouight I could get him moving around and quacking. I mostly copied the code from this website4). After A while I had a little level and a duck moving around!!

click to watch the gif

wow!5)

The only kinda cool thing

The only kinda cool thing I did on my own was get the duck to quack! there is no sfx yet but the way I got em quacking is Kinda clever? idk maybe

click to watch the gif

I basically have two animations for idle and run. One quacking and one not quacking.

The quacking animations are exactly 16 frames offset from their non quacking counter parts. So all I need to do in code is check if the player is holding the quack button

if btn(🅾️) then 
 plr.quacking = true
else 
 plr.quacking = false
end   

Then in the animation update a variable “quack” equals 0 or 16 based on if the button is played. We then will play the idle/run frame + quack. If the quack button is not held this will be the initial animation otherwise it will add 16 and play the quack animation. This works clean while the player is running or jumping as the duck body keeps its current motion and only the mouth snaps to its place.6)

--quacking
local quack=0
if plr.quacking then quack = 16 end

.. and then in the actual animation

--running
elseif plr.running then
 if plr.sp > run_end+quack then plr.sp = run_strt+quack 
 elseif plr.sp < run_strt+quack then plr.sp = run_strt+quack
 end
 if time()-plr.anim>0.1 then
 plr.anim = time()
 plr.sp+=1
 if plr.sp>6+quack then
 plr.sp=1+quack
 end
end
 
--idle
else
if plr.sp < idle_strt+quack then plr.sp = idle_strt+quack end
if time()-plr.anim>.3 then
 plr.anim=time()
 plr.sp+=1
 if plr.sp>38+quack then
  plr.sp=33+quack
 end
end
end
end

Yeaaa that was bascially my weekish and day. Hope I didn't forget my rust. Oof

btwdubs nglw/btc here is the link to the live cart.. These words right here, please and thank you

1)
of all genders
2)
only a run on sentence aficionado
3)
not sure why
4)
asIUSALLYDO>(
5)
iphone
6)
the one small downside is that the mouth wont always smoooothly animate.

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devlogs/22_5_2022.txt · Last modified: 2023/10/19 15:25 (external edit)