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devlogs:30_4_2022 [2022/04/30 21:28]
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devlogs:30_4_2022 [2023/10/19 15:25] (current)
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 <wrap lo> This is the first dev log </wrap> <wrap lo> This is the first dev log </wrap>
-\\ Today I started this log I guess... The plan is two fold. I want to learn the [[https://bevyengine.org/ | bevy]] framework and also break down super letter linker to try and make an exact copy of it. I am a lazy piece of shit so lets see how well this goes!! 🤞🤞🤞+\\ Today I started this log I guess... The plan is two fold. I want to learn the [[https://bevyengine.org/ | bevy]] framework and also break down super letter linker to try and make an exact copy of it. I am a lazyso lets see how well this goes!! 🤞🤞🤞
  
 Bevy is a strange engine to me. I do not have any experience with entity component systems but this seems like a cool paradigm.I am mostly using it to use rust to compile down to web assembly. Rust makes me feel like a 90s hacker kid. ((also dokuwiki is pretty cool)) Bevy is a strange engine to me. I do not have any experience with entity component systems but this seems like a cool paradigm.I am mostly using it to use rust to compile down to web assembly. Rust makes me feel like a 90s hacker kid. ((also dokuwiki is pretty cool))
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-</code> \\+</code> 
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 </code> </code>
  
-<wrap left round info 60%> +The sizing logic goes like so: if something has a width of 1 in a grid of 40, and the window is 400px across, then it should have a width of 10.
-The sizing logic goes like so: if something has a width of 1 in a grid of 40, and the window is 400px across, then it should have a width of 10. Next we can do the positioning system: +
-</wrap>+
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 +Im gonna leave this at here for now and pick it up later
  
 ==== External links ==== ==== External links ====
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 [[https://bevy-cheatbook.github.io/ | Cheatbook]] \\  [[https://bevy-cheatbook.github.io/ | Cheatbook]] \\ 
  
- +~~DISCUSSION | wagsonwasoff~~
- +
  
  
devlogs/30_4_2022.1651372121.txt.gz · Last modified: 2023/10/13 16:43 (external edit)